Competitors will participate in six (6) games over the course of the weekend. Four on Saturday and two on Sunday. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.
In the first three rounds, players will be matched up randomly. All attempts will be made to make sure that individuals from groups traveling together do not have to play against each other. After the first three rounds, players will be matched up according to current rankings in the tournament (e.g., the player in first place will play the player in second place and so on). We want to apologize in advance because people that travel together will most likely have play each other in the later rounds.
The only exception is that you can never play the same opponent twice in the tournament. If, for some reason, you are paired against someone you have already played, alert a judge who will see about moving you up or down a spot on the tables so that no delays in game play occur.
The pairings for each round will be posted as soon as they are determined. The published schedule will have the start times for each round and those rounds will begin on time (unless some unforeseen circumstance delays them)
Please be sure to arrive at your table ready to play and on time. We ask that each player be conscious of the time and that you play at a regular and steady pace to complete the game. Anyone found slow playing or deliberately stalling for any reason will be penalized.
Each game will be played on a 4' x 6' board with preset terrain features, please do not move them during or between rounds.
Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and points totals are correct. Once Results Sheets are completed, they are to be turned in at the head table so the scores can be entered into the computer.
If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on this website to ask any questions you or your club may have regarding rules issues or legal units in advance!
Cheating will not be tolerated at DaBoyz GT. Cheating affects the quality of the experience for all attendees and creates a significant disruption for event staff. Proof of Cheating at DaBoyz will lead to forfeiture of the GT and being placed on the banned list for all future DaBoyz GT.
The 'What You See Is What You Get' (WYSIWYG) rule is in effect. This means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit or character must be clearly represented on the model).
Counts as models or army can be used, but they need to be modeled correctly. For example you can have a Ork boy play as a marine, but he needs to modeled correctly with a bolter or other wargear. One example that would not be allowed is an eldar falcon for an Ork truck. If there is any questions please email and send pictures of your models to this address.
A separate printed army list is required for the judges and each of your opponents. Army lists will be required to be turned in two weeks ahead of time.
In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish. A hard warning will be issued with 5 minutes remaining in the game. NO Game Turn shall be started after this 5 minute warning is issued, period.
DaBoyz Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. DaBoyz reserves the right to remove players from the tournament without providing a refund.
You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you'll need during the course of regular play. Dice: DaBoyz GT does not require the use any specific type of dice, however your dice must ALWAYS be made available to your opponent to use if they so desire. DaBoyz reserves the right to remove any dice showing excessive wear, obvious tampering or other questionable deformities. Also some dice have symbols showing a six or one. They need to be constant showing all 1’s or 6’s, not both.
Quitting is not allowed unless it is due to a legitimate circumstances. All games need to play out.
The DaBoyz rulings are final and arguments or poor conduct by players will not be tolerated. DaBoyz reserves the right to remove players from the tournament.