Wednesday, February 22, 2012
Scoring
Scoring will be:
  • Battle: 16 points per round using the 20-0 system. Each point over 15 scores .2 points, so a full 20 gets you 16.  This will allow for tie breaks but also means you do not need to bring some crazy army that wrecks everyone to place at the top (yes, I'm talking to me). There will also be at least 4 bonus points per round that will not be tied to wrecking your opponent.
  • Appearance: 40 points - 25 of are off a checklist which will be published, 10 are also on the checklist but require a score of 25, five are at the judges discretion but don't require the 25 point base.
  • Sports: 40 points - each player will give a good/bad/indifferent vote for each game. The total of bad game votes minus good game votes will deduct from 40 points on a sliding scale. 1 bad game vote won't hurt much - six will devastate your score.
  • Bonus - 5 points for turning in your list on time;
  • Penalties - minus 1 point for the first time you turn in results late, 2 for the second, etc. Slow play will not be allowed so we can get in all six games. Judges will be monitoring game progress so a player does not get penalized for opponent stalling.
Minimize
Paint Scoring
Initial Overall Impression Points
There is at least one model in the army unfinished. If something is unfinished favor this one. 0
The army is fully painted, but only to the most basic of tournament requirements. There is still the possibility of impressive basing or conversion work. 6
Army is fully painted and there has obviously been effort put into detailing the army beyond the minimum tournament standard. Give benefit toward this choice unless unfinished models. 12
Display Base  
No display base, Rubber Maid lid, etc. 0
Basic, just one flock. 1
Multiple flock, or painted with highlights one flock, framed edge. 2
Multiple flock, or painted with highlights one flock, terrain elements, shading and highlighting of elements. 3
Intricate diorama that just ‘wows’ the judge. 4
Model Basing  
Bare plastic bases. 0
Basic one flock, no paint. 1
Multiple flock, or painted with highlights one flock, no painting. 2
Multiple flock or painted with highlights one flock; with clean painted edges. 3
Diorama-like bases with high attention to detail. 4
Conversions  
No conversions. 0
Minimal: The army has some elementary conversions (head/weapon swaps, arm rotations) or a couple interesting swaps. 1
Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit. 2
Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above) 3
Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted. 5
Advanced Skills: ONLY judged if 12 points were awarded on Initial Overall Impression  
No advanced techniques. 0
The models have a basecoat with a shade and highlight color. 1
The models have been shaded using layering with highlights or blending (but the blending is not seamless) 3
The models have been shaded using seamless blending 5
Exceptional Extras: ONLY judged if 12 points were awarded on Initial Overall Impression.  
No extras. 0
The army has rough freehand work, simple unit/army markings, and/or basic vehicle weathering. 1
The army has quality transfer work and clean unit/army markings and or vehicle weathering. 3
The army has stellar freehand detail work (banners, army/unit symbols, etc.) and/or realistic equipment weathering. 5
Judges discretion (1-5 points): awarded for anything not covered above. Killer theme, army display list, army shirt/costume/makeup/hair. 1-5
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